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Freemium Games Prove Successful As 82% of Gamers Made In-Game Purchases

Author:Kristen Update:Oct 20,2021

Freemium Games Prove Successful As 82% of Gamers Made In-Game Purchases

A newly released joint report by media and analytics company, Comscore, and in-game advertiser, Anzu, has provided a look into US gamers' behaviors and preferences, and prevailing trends in the gaming landscape.

Majority of US Gamers Fine with Shelling Out Extra Money on In-Game PurchasesFreemium Games Become Increasingly Popular

Freemium Games Prove Successful As 82% of Gamers Made In-Game Purchases

image (c) Research Gate

Titled "Comscore's 2024 State of Gaming Report," it is a newly released joint report by media and analytics company, Comscore, and in-game advertiser, Anzu, that covers US gamers' gaming habits, preferences, and spending patterns. It likewise delves into the popular genres among gamers across different platforms.

According to the report, 82% of US gamers made in-game purchases in freemium games last year. Freemium is a portmanteau of the words free and premium. Freemium Games are downloadable and playable for players completely for free while offering optional in-app purchases for additional features and benefits, such as extra coins, health points, and exclusive items. Popular examples of freemium games include miHoYo's global hit Genshin Impact and Riot Games' League of Legends.

The freemium model has seen widespread adoption and success, particularly in the mobile gaming scene. Nexon Korea’s MMORPG Maplestory, which was released in North America in 2005, is known for being one of the first games that pioneered the freemium game concept. In Maplestory, players were able to buy virtual items, such as pets and rare weapons, using real money—a concept that has since been widely embraced by developers and online retailers.

Freemium Games Prove Successful As 82% of Gamers Made In-Game Purchases

Game developers and online retailers like Google, Apple, and Microsoft have achieved great success as freemium games continue to thrive and maintain their popularity. Research from Corvinus University, a private research institution, revealed that the allure of freemium games stems from a confluence of factors including utility, self-gratification, social engagement, and in-game rivalry. These elements inspire players to make in-game acquisitions to augment their gaming experience, access new content, or eliminate interruptions from advertisements.

Steve Bagdasarian, Chief Commercial Officer of Comscore, provided commentary on the findings, stating, "Our 2024 State of Gaming Report underscores the cultural impact of gaming and the critical significance of gamer behavior for brands seeking to engage with this vibrant and receptive audience."

In February, Tekken's Katsuhiro Harada weighed in on in-game acquisitions and transactions as they introduced paid items in Tekken 8, the latest installment in the fighting game series. Harada indicated that, particularly in light of the escalating costs of game development, revenue generated from these transactions will be allocated to Tekken 8's development budget.