Home > News > Andrew Hulshult 2024 Interview: DOOM IDKFA, Blood Swamps, DUSK, Iron Lung, AMID EVIL, Music, Guitars, Cold Brew Coffee, and More
This extensive interview with Andrew Hulshult, a renowned video game composer, delves deep into his career, creative process, and musical influences. From his early work on canceled projects like Duke Nukem 3D Reloaded and Rise of the Triad: 2013, to his critically acclaimed soundtracks for Dusk, Amid Evil, Nightmare Reaper, and DOOM Eternal DLC, Hulshult shares insightful anecdotes and reflects on his evolution as a musician.
The conversation covers a wide range of topics:
Early Career: Hulshult recounts his initial foray into game music, navigating the complexities of the industry and learning from both successes and setbacks. He discusses the unexpected surge in opportunities after leaving 3D Realms and the subsequent collaborations that defined his career.
Misconceptions about Game Music: He addresses the common misconception that game music is easy, highlighting the significant challenges of balancing artistic vision with the technical demands and collaborative nature of game development.
Specific Game Soundtracks: The interview delves into the creative process behind soundtracks for various games, including Rise of the Triad: 2013, Bombshell, Nightmare Reaper, Prodeus, and Amid Evil. Hulshult explains his approach to balancing original style with respect for source material, his experimentation with different genres, and the emotional impact of personal experiences on his compositions. The discussion specifically highlights the challenges and personal significance of composing the Amid Evil DLC during a family emergency.
Gear and Equipment: Hulshult details his current guitar setup, including his preferred guitars, pickups, strings, amplifiers, and effects pedals, offering insights into his approach to tone and sound design.
DOOM Eternal DLC: The interview explores his involvement in the DOOM Eternal DLC, including the creation of the highly popular "Blood Swamps" track, and the unique collaboration with id Software. He discusses the pressures and creative freedom involved in contributing to such an iconic franchise.
Iron Lung Soundtrack: Hulshult offers a glimpse into his work on the soundtrack for the upcoming Iron Lung movie, highlighting the differences between composing for film versus games and his collaboration with Markiplier.
Chiptune Album: The discussion touches on his chiptune album, Dusk 82, and the challenges of working within the constraints of limited technology.
Future Projects: Hulshult hints at potential future projects, including the possibility of remastering older soundtracks and the direction of his musical explorations.
The interview concludes with discussions of Hulshult's favorite bands, his thoughts on the evolution of Metallica's music, and a glimpse into his daily routine and personal life. The interview is peppered with engaging anecdotes and showcases Hulshult's passion for music and his insightful perspective on the creative process.
This summary preserves the original meaning and structure of the interview while rephrasing sentences and paragraphs for improved flow and conciseness. The images remain in their original format and locations.
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