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Marvel Rivals'ın 30 FPS Hatası Hakkında Yorumları

Yazar:Kristen Güncelleme:Jan 07,2025

Marvel Rivals

Marvel Rivals' 30 FPS Damage Bug: A Fix on the Horizon

Players of Marvel Rivals using lower FPS settings have reported significantly reduced damage output for certain heroes, including Dr. Strange and Wolverine. This 30 FPS bug impacts damage calculations, creating an imbalance between players on high-end and lower-end devices.

The developers have acknowledged the problem and are actively working on a solution. While a precise fix date isn't available, the upcoming Season 1 launch on January 11th is expected to address the issue, improving overall gameplay.

Launched in early December 2025, Marvel Rivals quickly gained popularity in the hero shooter genre. Despite initial concerns about hero balance, the game boasts an impressive 80% player approval rating based on over 132,000 Steam reviews.

The recently discovered 30 FPS glitch disproportionately affects heroes like Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, diminishing the effectiveness of their attacks at lower frame rates. A community manager confirmed this on the official Discord server, noting movement issues at lower FPS also affect damage. While a complete fix may take time, the Season 1 update aims to mitigate the problem.

Addressing the Marvel Rivals 30 FPS Damage Issue

The root cause appears to be the game's client-side prediction mechanism, a common programming technique to minimize perceived lag. However, in this case, it's causing inaccurate damage calculations at lower frame rates.

Although the full list of affected heroes and abilities remains unconfirmed, Wolverine's Feral Leap and Savage Claw are specifically mentioned. The impact is more noticeable against stationary targets than in live matches. If the Season 1 update doesn't entirely resolve the issue, further patches are planned.