Spectre Divide and its developer, Mountaintop Studios, are shutting down due to the game not meeting the company's expectations and failing to generate sufficient income. Read on to learn more about the CEO's statement and the reasons behind the closure.
Tactical FPS Spectre Divide is set to shut down just six months after its release, as its first season and console launch fell short of company expectations. On March 13, Spectre Divide's official Twitter (X) account shared a message with fans detailing the game's current situation and the company's challenges.
Mountaintop Studios CEO Nate Mitchell stated, "It's been two weeks since we launched Spectre Divide Season 1: Flashpoint." He expressed gratitude for the support received but noted, "Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat."
The company initially saw promise, boasting over 400,000 players and a peak concurrent player count of around 10,000 across all platforms within the first week. However, as time progressed, the team struggled to maintain enough active players and revenue to keep Spectre Divide and the studio operational.
A December 2024 report from The Verge highlighted Mountaintop Studios' financial struggles, indicating that the console launch and Season 1 were critical for the game's survival. Spectre Divide Game Director Lee Horn mentioned that despite marketing efforts, server issues at launch hindered the game's momentum. Mitchell added, "If they aren’t into season one, the way we hope they are, we’ll have to take a hard look at if we should keep going on as we are, or if players are telling us this isn’t what we want."
Spectre Divide is expected to go offline within 30 days, with plans to disable new purchases and refund money spent since the Season 1 relaunch. More details on this process will be announced soon.
The announcement from Mountaintop Studios has shocked fans, especially since the company raised $30 million in funding for the game last year. In 2024, Mountaintop Studios shared on LinkedIn that the funding came from top investors in the industry, including Anthos Capital, RX3 Growth Partners, A16Z GAMES, and other angel investors.
Despite this significant investment, the funding proved insufficient to sustain the game and the company. Mitchell explained, "We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now."
He further elaborated, "We wanted to deliver something innovative and original in a crowded genre that would bring friends together around unforgettable moments. We shook up the format, created a fresh art style and universe, and partnered with some of our heroes. All of us knew from the beginning that the odds were against us, but that’s what we signed up for. It was never a surefire bet. We did it anyway."
Spectre Divide joins the list of live-service games that have failed to thrive, alongside titles like Multiversus, Babylon’s Fall, Concord, and cancelled projects like The Last of Us Online and the reported God of War live service game.
Mitchell announced that Mountaintop Studios will close its doors by the end of the week. Despite all efforts, the company lacks the funding to continue operations.
Mitchell stated, "Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week."
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