Spite & Malice is an engaging competitive patience game designed for two players. It combines strategy and a bit of luck, making it a thrilling challenge for card game enthusiasts. Each player begins with a hand of 5 cards, a pay-off pile of 20 cards, and 4 empty side stacks. In the center of the table, you'll find 3 empty center stacks and a stock pile with the remaining deck of cards.
The ultimate goal is to be the first to empty your pay-off pile. The center stacks are built up sequentially from the ace upwards, regardless of suit. For example, you could start with the ace of diamonds, followed by the two of spades, then the three of hearts, and so on. Kings are wild cards; they can be played on any center stack and will transform into the card needed to continue the sequence. If you play a king of spades on a ten of clubs, the king becomes a queen.
When a center stack reaches completion—either by playing a queen or a king on a jack—the stack is shuffled back into the stock pile. Side stacks are more flexible; you can place any card on them, but only the top card is accessible for play. At the beginning of your turn, you draw cards from the stock pile to replenish your hand to 5 cards.
During your turn, you have several options:
- Play the top card from your pay-off pile onto one of the center stacks.
- Play the top card from one of your side stacks onto one of the center stacks.
- Play a card from your hand onto one of the center stacks.
- Play a card from your hand onto one of your side stacks, which will end your turn.
The game concludes when a player successfully plays their last card from the pay-off pile onto a center stack. The victorious player earns points equal to the number of cards left in their opponent's pay-off pile. If the stock pile runs out before either player empties their pay-off pile, the game ends in a tie with no points awarded.
The first player to accumulate 50 points wins the match, making Spite & Malice not only a test of patience but also a strategic battle of wits!
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